The Forgotten Allegrezza

Lead Programmer / Group Project / 2023

A screenshot from a cutscene of the game. A magic staff that is shaped like the Treble Clef hovers beside the player character, a mushroom man.
Screenshot from the first cutscene of the game
A picsum placeholder photo
Use your powers to catch a ride
Software/Hardware used:
  • Unity
  • Blender
  • FMod
Hard skills:
  • Platforming
  • Cutscene Animation
  • Simulation of user's stress levels
  • Physical Puzzle design
Soft skills:
  • Teamwork
  • Self-confidence
  • Leadership
  • Cooperation with professional client

As part of a team of 8, I worked with SPOT Groningen, the company behind Groningen's concert houses. For this project, our team created a game demo that incorporates classical music performed in Groningen, and provides a visual interpretation of that music.

As a programmer for the group, I was responsible with implementing the platforming mechanics, the puzzles of the demo, the models from the art department, and the music from our client's classical concerts.